VR / AR
Liminal
We are part of a continuum of existence,
a cycle of lives far greater than ourselves.
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Liminal is a VR game that uses gesture-based player agency to embody players in non-human entities by manipulating their perceptions of scale and power to convey cosmic insignificance and biocentrism. This research proposes natural gestural interaction and immersive experience design, contributing to the diversification of VR genres beyond humancentric perspectives.






Bathtub Voyage
"Glub glub glub... What's the wonder untold underwater?"
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Bathtub Voyage is an interactive augmented reality children’s book that brings an underwater adventure to life. A little girl gets lost beneath the waves while bathing, discovering little ducks living secretly inside a grand piano and stumbling upon a lively party of friendly bunnies—until a menacing wolf appears with a growl...
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Through AR, readers can watch the story come alive on their phones, creating a magical, interactive experience beneath the sea. Start your voyage today!


The Aboriginal Trail
The Aboriginal Trail is an AR animation that brings the aesthetics of aboriginal art to life in the real world. Using the AR camera, you can step into the artwork, interact with living elements, and immerse yourself in the art. The experience transforms urban spaces into playful, dynamic environments, making play meaningful for both the participants and the places where it occurs.
Penguin Pal
Meet your Arctic friend in Penguin Pal!
Penguin Pal is an AR game designed to promote environmental protection and penguin conservation. In the game, you can interact with your penguin pal, help care for it by providing essential items and ensuring its safety in a fun and immersive way. Tap on the AR markers around you to bring the game to life!