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Liminal

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RMIT School of Design Master of Animation Games and Interactivity - Deans Award - 2025 (1)
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We are part of a continuum of existence,

a cycle of lives far greater than ourselves.

Liminal is a VR exploratory game about non-human ontology and cosmic insignificance. Embody beings from vast cosmos to tiny plankton, and even your mind. Use your hands to flap or swim to navigate unfamiliar worlds through the eyes of other beings. Power, identity, and scale become fluid. Faced with the vastness of the world, human is only a drop in the ocean, part of a continuum of life far greater than us.

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Created by

                 Kora Lee:        Producer, Creative Director, Programmer

Thao Tran:      Art Director, 3D Animator         

 Doris Huang:  Level Designer, UI/UX Designer

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Gestural Interactions

 

Use your body to experience life as different non-human beings. Embody the gigantic cosmic entity to throw the planets, or spread your arms to alter the flow of comets and stars. As the journey continues, you gradually shrink into smaller beings. You may flap your arms as a tiny insect to fly through the sunlit garden, or drift as a glowing plankton to illuminate the depths of the ocean. Finally, submerge within and swim through your consciousness space. Step into Liminal and reveal the vastness of this world.

Game Pillars​

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Explore and Discover!  

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• Enjoy the mind-opening journey that reveals just how small humans are in this amazing, vast world

• You may even dive deep into your own subconscious?!

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Use Your Body to Play  

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• Fly, swim, and move to immerse in the perspectives of various creatures.

 Feel the power and effort through gestural interactions designed based on power pose theory and Labanotation.

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Become Anything beyond Human

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• See the world through the eyes of everything, from a powerful cosmic entity to a tiny plankton.

 Shrink into smaller forms with reduced agency to shift away from self-centredness and feel humble.

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Universe

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• Spread your arms wide to alter the comets' movement

• Grab and throw planets freely

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Subconscious

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• Swim through your subconscious and revisit the memories of the previous worlds

• Dive back into the universe to complete the cycle of life

Player Experience

Island

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• Rain over the barren land to revive the island.

Hear animals sing in response to your moving rainclouds.

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Sea

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• Touch and push the bioluminescent plankton to light up the water

Restore life to the ocean.

Garden

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• Flap your arms to fly through the garden

Pollinate flowers before the storm arrives

Devlog

Market Analysis

 

The current VR market focuses on a human-centred perspective, but its potential for immersive, embodied experiences is still underexplored. There's a gap for games where players take on non-human, disempowered roles. This inspired the development of Liminal, where players shrink into smaller forms with decreasing agency to explore cosmic insignificance.

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Personas

Curious Charlie

Persona 1

Generation: Alpha

Habits: After school and weekends, around 1 hour.

Points of Interest: Lighthearted, easy-to-understand, fun

Value Proposition:

• Sparks curiosity by letting players embody butterflies etc.

• Offers engaging and intriguing flying and swimming experiences

Hardcore Henry

Persona 2

Generation: Gen Z

Habits: 2-3 hours every day after work consistently.

Points of Interest: Creative VR experiences, new mechanics

Value Proposition:

• Discover unique ways to interact through gestures.

• Rewards exploration through gameplay feedback.

Relaxing Rachel

Persona 3

Generation: Gen Y

Habits: Once a week, short play sessions.

Points of Interest: Reflective, artistic, and relaxing experience

Value Proposition:

• Immerses in the calm, awe-inspiring environments.

• Deliver inspiring and meaningful moments with emotional depth

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